Be the director.
Dream it up. Call the shots. Learn to tell AI what you want—and make something that feels like you.
Their imagination is the starting point.
AI is the building buddy. They’re in charge.
Make games, invent worlds, and learn to think for yourself. Teko guides the next step. Your kid makes the decisions.
3 days free. Card required. Cancel before your trial ends.
See pricing ↗
A universe of possibilities. You call the shots.
One idea becomes a game. One better question changes everything.
Choose the idea. Teko helps with the next step.
Make a change, try it out, and discover why it works.
The thinking stays yours.
AN INTERACTIVE LITTLE EXPERIMENT
0 of 3 moonflowers awake.
Choose a color. Draw a little light. See what wakes up.
Drag to paint. Keyboard: arrows move, Space paints, Shift + arrows draws. On touch, choose “Start drawing” first.
Pick a color. Draw some light. Try to light all three flowers, then add a wall. What changes?
Before you try: where do you think the shadow will go?
This is a hands-on preview. In your own world, Teko starts with a question. Need a hand? Ask for a clue, then an example.
Play 3D. Make it yours. Play first, no account needed.Pick one thing to change in your game. You get to decide.
“What changed when you played?”
More practice. More room to lead. Make a guess, try your change, and tell Teko what happened. Hints stay within reach as the steps get shorter. Parents set up the account and stay involved. Progress celebrates practice, with room to try again.
Today’s AI will become tomorrow’s old news.
Knowing how to imagine, question, and create? That’s theirs for life.
Dream it up. Call the shots. Learn to tell AI what you want—and make something that feels like you.
No mysterious black box. Explore how your instructions shape the result, ask why, and check what AI gets wrong.
Try it. Spot what’s missing. Get more specific. Every revision builds the judgment to turn an okay idea into a great one.
Take the director’s chair. Add a few details,
build your idea, then see what changes.
Your first tiny mission starts here.
What makes a game a game? Try giving it a goal.
A broad request gives a basic starting point. Add a character, an action, or a rule, then build to see how each detail shapes the result.
A guided explanation of this example’s design choices.A few little sparks to get them started.
Where they take it? That’s the fun part.
For the kid who’s always in another world.
Strange? A little. Entirely theirs? Absolutely.
Some ideas just sound better out loud.
Start with an idea. Make it yours in the workshop. Save, test, and download what you create. New: play a real 3D game ↗
I’m Will, Jansen’s dad. I use AI every day in my consulting business. Eventually, my son started appearing at my elbow, watching and asking questions. Anyone with a curious kid knows the look.
So we sat down with the same AI I use for work. He wanted to make a math game. He knew what he imagined, but couldn’t put it into words the model understood. When it broke, he couldn’t explain why. The same bug kept coming back.
I watched the frustration land on his face. A kid with a perfectly good idea, stuck trying to be understood.
I went looking for something built for him: a place that asks questions, explains its choices, and helps kids say what they mean. I couldn’t find it. So Jansen and I started building Tekku.
That afternoon is still the point. The confidence to direct AI. The curiosity to ask why. The patience to try again with a clearer idea. Those are skills I want my son to take into whatever comes next.
The best kind of screen time ends with that sentence.
They see a game they built. You see a kid who had an idea, asked better questions, worked through a problem, and made it happen.
That’s the part that stays with them. Long after the next model comes along.
Start your 3-day free trial Parent accounts. Moderated conversations. Read our approach.An example of the growth worth celebrating.
Imagined it. Made it. Made it better.
Chose the character, the goal, and what “winning” means.
“Why doesn’t anything happen when I get a star?”
Added a clear rule. Tested it. Saw the difference.
Try Tekku together for 3 days. Your kid brings an idea, directs the AI, and makes their first real project. You get to see what clicks.
$59.40/month for each additional child.
40% sibling discount, every month.
About $3.30/day for your first child and $1.98/day for each sibling. Based on a 30-day month; billed monthly in USD.
3 days free, then 50% off your first paid month.
For one child: $49.50 after the trial, then $99/month. Choose your number of children at checkout to see your total. The introductory offer applies once to your first paid month; the sibling discount continues every month. New families only. No code needed.
Your 3-day trial starts after you add a card at checkout.
Cancel before your trial ends to avoid a charge. Manage your subscription from your parent account. After the trial, your card is charged monthly until you cancel.
A question before you start? Email Will.
Sign up with your email and verify it.
Review your total and add a card for the 3-day trial. The first child is $99/month; each additional child is $59.40/month. New families get 50% off their first paid month after the trial.
Add your child’s nickname and age, then choose Sky Park for six short missions with Teko, their AI guide. Or explore any of the other starters.
You’re choosing a place for their ideas.
It should feel right to you, too.
3 days free. Card required.
Cancel before your trial ends to avoid a charge.